1、一.提高主角血量 10 倍用记事本打开游戏目录datascriptstuning.lua 文件,将以下内容:local wilson_health = 150WX78_MIN_HEALTH = 100,WX78_MAX_HEALTH = 400,WOLFGANG_HEALTH_MIGHTY = 300,WOLFGANG_HEALTH_NORMAL = 200,WOLFGANG_HEALTH_WIMPY = 150,修改为:local wilson_health = 1500WX78_MIN_HEALTH = 1000,WX78_MAX_HEALTH = 4000,WOLFGANG_HEALTH
2、_MIGHTY = 3000,WOLFGANG_HEALTH_NORMAL = 2000,WOLFGANG_HEALTH_WIMPY = 1500,即可让全部主角血量提高 10 倍,修改这里也使盔甲的耐久度同步上升 10 倍二.主角自动回血用记事本打开游戏目录datascriptsprefabsplayer_common.lua 文件,在 ponents.health:SetMaxHealth(TUNING.WILSON_HEALTH)的下一行插入以下内容:ponents.health:StartRegen(30, 10)即可让主角自动回血,其中 30 为血量,10 为 10 秒回血一次,可自
3、行调整三.主角自动补脑(妈妈再也不用担心我的学习)用记事本打开游戏目录datascriptstuning.lua 文件,将 SANITY_DAY_GAIN = 0,-100/(day_time*32),修改为 SANITY_DAY_GAIN = 100/(day_time),即可一个白天补 100 点精神值四.提高主角攻击力用记事本打开游戏目录datascriptstuning.lua 文件,将 local wilson_attack = 34 修改为 local wilson_attack = 500 即可五.主角跑得更快用记事本打开游戏目录datascriptstuning.lua 文件,
4、将以下内容:WILSON_WALK_SPEED = 4,WILSON_RUN_SPEED = 6,修改为:WILSON_WALK_SPEED = 8,WILSON_RUN_SPEED = 12,即可让主角跑步速度增加 1 倍六.修改人物科技水平(不用机器就可造全部物品)用记事本打开游戏目录datascriptsprefabs人物名.lua 文件,在 local fn = function(inst)下一行插入以下内容:ponents.builder.bonus_tech_level = 3即可不用机器就可造全部物品,下列为全部人物文件:wilson.lua 威尔逊willow.lua 薇洛we
5、ndy.lua 温蒂wolfgang.lua 沃而夫冈wx78.lua WX-78wickerbottom.lua 薇克巴顿女士wes.lua 韦斯maxwell.lua 麦斯威尔woodie.lua 伍迪七.背猪皮包、穿大理石盔甲行走速度不减慢用记事本打开游戏目录datascriptstuning.lua 文件,将以下内容:PIGGYBACK_SPEED_MULT = 0.8,ARMORMARBLE_SLOW = 0.7,修改为:PIGGYBACK_SPEED_MULT = 1,ARMORMARBLE_SLOW = 1,八.提高拿手杖行走速度用记事本打开游戏目录datascriptstuni
6、ng.lua 文件,将 CANE_SPEED_MULT = 1.25,修改为 CANE_SPEED_MULT = 2.5,即可九.一斧砍倒一棵树用记事本打开游戏目录datascriptsprefabsaxe.lua 文件,将 ponents.tool:SetAction(ACTIONS.CHOP)替换为以下内容:ponents.tool:SetAction(ACTIONS.CHOP, 15)即可一斧砍倒一棵树十.加快采集速度用记事本打开游戏目录datascriptsprefabs可采集物品.lua 文件,在 inst:AddComponent(“pickable“)的下一行插入以下内容:pon
7、ents.pickable.quickpick = true即可加快可采集品采集速度可采集物品:berrybush.lua 浆果灌木丛carrot.lua 胡萝卜cave_banana_tree.lua 洞穴香蕉树cave_fern.lua 洞穴蕨 flower.lua 花flower_cave.lua 洞穴花flower_evil.lua 邪恶花grass.lua 草mandrake.lua 曼德拉marsh_bush.lua 尖刺灌木mushrooms.lua 蘑菇reeds.lua 芦苇sapling.lua 树苗tallbirdnest.lua 高鸟巢十一.延缓冻、饿死亡时间用记事本打
8、开游戏目录datascriptstuning.lua 文件,将以下内容:FREEZING_KILL_TIME = 120,STARVE_KILL_TIME = 120,修改为:FREEZING_KILL_TIME = 1200,STARVE_KILL_TIME = 1200,即可延缓冻、饿死亡时间 10 倍十二.增加食物及料理补血量 10 倍用记事本打开游戏目录datascriptstuning.lua 文件,将以下内容:HEALING_TINY = 1,HEALING_SMALL = 3,HEALING_MEDSMALL = 8,HEALING_MED = 20,HEALING_MEDLAR
9、GE = 30,HEALING_LARGE = 40,HEALING_HUGE = 60,HEALING_SUPERHUGE = 100,修改为:HEALING_TINY = 10,HEALING_SMALL = 30,HEALING_MEDSMALL = 80,HEALING_MED = 200,HEALING_MEDLARGE = 300,HEALING_LARGE = 400,HEALING_HUGE = 600,HEALING_SUPERHUGE = 1000,即可增加食物及料理补血量 10 倍十三.饿急了草根树杈也能吃(补饥饿,但伤血和脑)1.草能吃:用记事本打开游戏目录datasc
10、riptsprefabscutgrass.lua 文件,在 inst:AddComponent(“inspectable“)的下一行插入下列内容:inst:AddComponent(“edible“)ponents.edible.foodtype = “VEGGIE“ponents.edible.healthvalue = -TUNING.HEALING_TINY*ponents.edible.hungervalue = TUNING.CALORIES_SMALLponents.edible.sanityvalue = -TUNING.SANITY_TINY2.树杈能吃:用记事本打开游戏目录d
11、atascriptsprefabscutgrass.lua 文件,在 inst:AddComponent(“inspectable“)的下一行插入下列内容:inst:AddComponent(“edible“)ponents.edible.foodtype = “VEGGIE“ponents.edible.healthvalue = -TUNING.HEALING_TINY*ponents.edible.hungervalue = TUNING.CALORIES_SMALLponents.edible.sanityvalue = -TUNING.SANITY_TINY即可让草、树杈都能吃十四.
12、建造肉块雕像不罚血(正常要从血的上限减 30)用记事本打开游戏目录datascriptstuning.lua 文件,将 EFFIGY_HEALTH_PENALTY = 30,修改为 EFFIGY_HEALTH_PENALTY = 0,即可十五.地板一次造 4 个用记事本打开游戏目录datascriptsprefabsturfs.lua 文件,1.在 inst.data = data 的下一行插入以下内容:inst:AddComponent(“stackable“)ponents.stackable.maxsize = TUNING.STACK_SIZE_MEDITEMponents.stack
13、able.stacksize = data.stacksize2.将下列内容:name=“road“, anim=“road“, tile=GROUND.ROAD,name=“rocky“, anim=“rocky“, tile=GROUND.ROCKY,name=“forest“, anim=“forest“, tile=GROUND.FOREST,name=“marsh“, anim=“marsh“, tile=GROUND.MARSH,name=“grass“, anim=“grass“, tile=GROUND.GRASS,name=“savanna“, anim=“savanna“,
14、 tile=GROUND.SAVANNA,name=“dirt“, anim=“dirt“, tile=GROUND.DIRT,name=“woodfloor“, anim=“woodfloor“, tile=GROUND.WOODFLOOR,name=“carpetfloor“, anim=“carpet“, tile=GROUND.CARPET,name=“checkerfloor“, anim=“checker“, tile=GROUND.CHECKER,name=“cave“, anim=“cave“, tile=GROUND.CAVE,name=“fungus“, anim=“fun
15、gus“, tile=GROUND.FUNGUS,name=“sinkhole“, anim=“sinkhole“, tile=GROUND.SINKHOLE,name=“underrock“, anim=“rock“, tile=GROUND.UNDERROCK,name=“mud“, anim=“mud“, tile=GROUND.MUD,修改为:name=“road“, anim=“road“,stacksize = 4, tile=GROUND.ROAD,name=“rocky“, anim=“rocky“,stacksize = 4, tile=GROUND.ROCKY,name=“
16、forest“, anim=“forest“,stacksize = 4, tile=GROUND.FOREST,name=“marsh“, anim=“marsh“,stacksize = 4, tile=GROUND.MARSH,name=“grass“, anim=“grass“,stacksize = 4, tile=GROUND.GRASS,name=“savanna“, anim=“savanna“,stacksize = 4, tile=GROUND.SAVANNA,name=“dirt“, anim=“dirt“,stacksize = 4, tile=GROUND.DIRT,
17、name=“woodfloor“, anim=“woodfloor“,stacksize = 4, tile=GROUND.WOODFLOOR,name=“carpetfloor“, anim=“carpet“,stacksize = 4, tile=GROUND.CARPET,name=“checkerfloor“, anim=“checker“,stacksize = 4, tile=GROUND.CHECKER,name=“cave“, anim=“cave“,stacksize = 4, tile=GROUND.CAVE,name=“fungus“, anim=“fungus“,sta
18、cksize = 4, tile=GROUND.FUNGUS,name=“sinkhole“, anim=“sinkhole“,stacksize = 4, tile=GROUND.SINKHOLE,name=“underrock“, anim=“rock“,stacksize = 4, tile=GROUND.UNDERROCK,name=“mud“, anim=“mud“,stacksize = 4, tile=GROUND.MUD,即可一次造 4 个地板,其中 4 可以修改为小于 20 的其他数字十六.加大单格堆叠数量用记事本打开游戏目录datascriptstuning.lua 文件,
19、将以下内容:STACK_SIZE_LARGEITEM = 10,STACK_SIZE_MEDITEM = 20,STACK_SIZE_SMALLITEM = 40,修改为:STACK_SIZE_LARGEITEM = 20,STACK_SIZE_MEDITEM = 50,STACK_SIZE_SMALLITEM = 99,即可加大单格堆叠数量,如果你想都修改为 999 也可以哦十七.同时携带多个背包(背包可库存)1.同时携带多个普通背包:用记事本打开游戏目录datascriptsprefabsbackpack.lua 文件,将 ponents.inventoryitem.cangoincontainer = false 修改为 ponents.inventoryitem.cangoincontainer = true2.同时携带多个小猪包:用记事本打开游戏目录datascriptsprefabspiggyback.lua 文件,将 ponents.inventoryitem.cangoincontainer = false 修改为 ponents.inventoryitem.cangoincontainer = true