1、3D Channel (3D 通道)3D Channel Extract-3D 通道扩展Depth Matte-深厚粗糙Depth of Field-深层画面Fog 3D-3D 雾化ID Matte-ID 粗糙Adjust (调整)Brightness & Contrast-亮度与对比度Channel Mixer-通道混合器Color Balance-色彩平衡Color Stabilizer-色彩稳压器Curves-曲线Hue/Saturation-色饱和Levels-色阶Levels (Individual Controls)-色阶 (分色 RGB 的控制)posterize-色调分离Thr
2、eshold-阈值Audio (音频)Backwards-向后Bass & Treble-低音与高音Delay-延迟Flange & Chorus-边缘与合唱团 *High-Low Pass-高音 /低音Modulator-调幅器Parametric EQ-EQ 参数Reverb-回音Stereo Mixer-立体声混合器Tone-音调Blur & Sharpen (模糊与锐化)Channel Blur-通道模糊Compound Blur-复合的模糊Directional Blur-方向性的模糊Fast Blur-快污模糊Gaussian Blur-高斯模糊Radial Blur-径向模糊Sh
3、arpen-锐化Unsharp Mask-锐化掩膜 *Channel (通道)Alpha Levels-ALPHA 层通道Arithmetic-运算Bland-柔化Cineon Converter-间距转换器Compound Arithmetic-复合运算Invert-反向Minimax-像素化Remove Color Matting-去除粗颗粒颜色 *Set Channels-调节通道Set Matte-调节粗糙度Shift Channels-转换通道Distort (变型)Bezier Warp-Bezier 变型Bulge-鱼眼Displacement Map-画面偏移Mesh Warp
4、-网状变形Mirror-镜像Offset-偏移量Optics Compensation-光学替换 (可制作球体滚动效果)Polar Coordinates-极坐标Reshape-重塑Ripple-涟漪Smear-涂片Spherize-球型变形Transform-变换Twirl-旋转变形Wave Warp-波型变形Expression Controls (表达式控制)Angle Control-角度控制Checkbox Control-复选框控制Color Control-颜色控制Layer Control-图层控制Point Control-锐化控制Slider Control-滑块控制Ima
5、ge Control (图像控制)Chaner Color-改变颜色Color Balance (HLS)-色彩平衡 (HLS)Colorama-着色剂Equalize-平衡Gamma/Pedestal/Gain-GAMMA/电平/增益Median-中线PS Arbitrary MapPS-任意的映射Tint-去色Keying (键控制)Color Difference Key-差异的色键Color Key-色键Color Range-色键幅度Difference Matte-不同粗粗糙 (以粗颗粒渐变到下一张图)Extract-扩展Inner Outer Key-内部、外部色键Linear
6、Color Key-线性色键Luma Key-LUMA 键Spill Suppressor-溢出抑制器Matte Tools (粗糙工具)Matte Cloker-粗糙 窒息物 *Simple Choker-简单的 窒息物 *Paint (油漆)Vector Paint-矢量油漆Perspective (透视)Basic 3D-基本的 3DBevel Alpha-倾斜 ALPHABevel Edges-倾斜边Drop Shadow-垂直阴影Render (渲染)4-Color Gradient-4 色 倾斜度Advanced Lightning-高级闪电Audio Spectrum-音频光谱A
7、udio Waveform-音频波形Beam-射线Cell Pattern-单元模式Ellipse-椭圆Fill-填充Fractal-分数维Fractal Noise-粗糙的分数维Grid-网格Lens Flare-镜头光晕Lightning-闪电Radio Waves-音波Ramp-斜面Stroke-笔划 (与 stylize-write on 功能类似)Vegas-维加斯Simulation (模拟) Particle Playground-粒子运动场Shatter-粉碎Stylize (风格化)Brush Strokes-笔刷Color Emboss-颜色浮雕Emboss-浮雕Find
8、Edges-查找边缘Glow-照亮边缘Leave Color-离开颜色Mosaic-马赛克Motion Tile-运动平铺Noise-噪音Roughen Edges-变粗糙边Scatter-分散Strobe Light-匣门光 *Texturize-基底凸现Write-on-在.上写 (与render-stroke 功能类似 )Text (文本)Basic Text-基本的文本Numbers-数字文本Path Text-路径文本Time (时间)Echo-回响Posterize Time-发布时间Time Difference-时间差别 *Time Displacement-时间偏移Transition (转场)Block Dissolve-块溶解Gradient Wipe-斜角转场Iris Wipe-爱丽斯转场 (三角形转场)Linear Wipe-线性转场Radial Wipe-半径转场Venetian Blinds-直贡呢的遮掩 (百叶窗式转场)Video (视频)Broadcast Colors-广播色Reduce Interlace Flicker-降低频闪Timecode-时间码