Once closed-platform experiences, games are now being repurposed by kids as engagement, communication, and social sandboxes. While its a cliche to say that games are the new shopping mall, its a near-perfect description of the behavior within the under-16 audience. Within the most popular gaming platforms, an almost innite variety of experiences can be created you can meet friends, watch an event, play a game, participate in a story, or just about anything else. The importance of this was crysta